Swoop
Gameplay Footage
This gameplay video showcases 4 players remapping their controls, learning from the tutorial in the main menu, and then playing a single round of the game. Skip to 0:40 to see the gameplay start.
Development Time: 2 months
Engine: Unity
My Roles: I created and implemented all the art for this game during the two months of development time we had. I chose the flexibility and simplicity of vector art because it created a clean aesthetic that I would be able to sustain given the time constraint we had for this project. Since my role included implementing all the code that would interface with the visual components in Unity, I became the team expert on Unity animators, animations, and sprite rendering.
Development Team:
Julia Wlochowski - Art
Jeffrey Robbins - Lead Programmer, Producer
Michael Rinaldi - Swooping Programmer
Ryan Kosha - Feature Programmer
Ashley Sullivan - UI Design
Melissa Rorech - Sound Design
Engine: Unity
My Roles: I created and implemented all the art for this game during the two months of development time we had. I chose the flexibility and simplicity of vector art because it created a clean aesthetic that I would be able to sustain given the time constraint we had for this project. Since my role included implementing all the code that would interface with the visual components in Unity, I became the team expert on Unity animators, animations, and sprite rendering.
Development Team:
Julia Wlochowski - Art
Jeffrey Robbins - Lead Programmer, Producer
Michael Rinaldi - Swooping Programmer
Ryan Kosha - Feature Programmer
Ashley Sullivan - UI Design
Melissa Rorech - Sound Design